abseil-duration-division¶
absl::Duration
arithmetic works like it does with integers. That means that
division of two absl::Duration
objects returns an int64
with any fractional
component truncated toward 0. See this link for more information on arithmetic with absl::Duration
.
For example:
absl::Duration d = absl::Seconds(3.5);
int64 sec1 = d / absl::Seconds(1); // Truncates toward 0.
int64 sec2 = absl::ToInt64Seconds(d); // Equivalent to division.
assert(sec1 == 3 && sec2 == 3);
double dsec = d / absl::Seconds(1); // WRONG: Still truncates toward 0.
assert(dsec == 3.0);
If you want floating-point division, you should use either the
absl::FDivDuration()
function, or one of the unit conversion functions such
as absl::ToDoubleSeconds()
. For example:
absl::Duration d = absl::Seconds(3.5);
double dsec1 = absl::FDivDuration(d, absl::Seconds(1)); // GOOD: No truncation.
double dsec2 = absl::ToDoubleSeconds(d); // GOOD: No truncation.
assert(dsec1 == 3.5 && dsec2 == 3.5);
This check looks for uses of absl::Duration
division that is done in a
floating-point context, and recommends the use of a function that returns a
floating-point value.