Genesis on ROCm documentation#
2026-11-02
1 min read time
Genesis World, still often called Genesis, is a simulation platform for physical AI. It combines a unified multi-physics engine, camera rendering, and a cross-platform compiler behind a Python scene API. The compiler underneath the numeric kernels is Quadrants. Upstream Genesis is developed as genesis-world. This ROCm edition is the AMD-Ecosystem/Genesis branch.
Use Genesis on ROCm to simulate physical AI workloads on AMD Instinct GPUs. The same Python scene can step rigid robots, deformable materials, fluids, and coupled solvers, then render what those solvers produce.
The Genesis public repository is located at AMD-Ecosystem/Genesis.
To contribute to the documentation, refer to Contributing to Genesis.
You can find licensing information on the Licensing page.